Contents Menu Expand Light mode Dark mode Auto light/dark mode
Crankshaft Documentation
Logo
  • Installation
  • Listening to Events
    • Using Events in a Class
    • Class Event Listeners
    • Lazy Class Event Listeners
  • Defining Custom Events
    • Event Dependencies
    • Additional Resources
  • Using Flags
  • Built-in Events
    • load
    • tick
    • player_tick
    • player_join
    • player_load
    • player_charge_bow_start
    • player_charge_bow
    • player_charge_bow_end
    • player_shot_bow
    • player_use_coas
    • player_use_wfoas
    • player_jump
    • player_land
    • player_die
    • player_respawn
    • player_airborne_start
    • player_airborne
    • player_airborne_end
    • player_sneak_start
    • player_sneak
    • player_sneak_end
    • player_sprint_start
    • player_sprint
    • player_sprint_end
    • player_swim_start
    • player_swim
    • player_swim_end
    • player_glide_start
    • player_glide
    • player_glide_end
    • player_inventory_change
  • Built-in Flags
    • is_airborne
    • is_charging_bow
    • is_sneaking
    • is_sprinting
    • is_swimming
    • is_gliding

Project Links

  • GitHub Repository
  • PyPI Package
Back to top

Built-in Flags#

This list encompasses all the up-to-date built-in flags provided by the library!

  • is_airborne
  • is_charging_bow
  • is_sneaking
  • is_sprinting
  • is_swimming
  • is_gliding
Next
is_airborne
Previous
player_inventory_change
Copyright © 2024, ArcticYeti
Made with Sphinx and @pradyunsg's Furo